For my final project, I chose to
create a Virtual Makerspace, an online arena to launch students into deep
creativity and unique productions. As I researched the Makerspace concept
throughout this course, I began to realize some key areas with which educators
struggle with Makerspace: price. A functional Makerspace can be quite costly in
terms of time, money and physical space. Purchasing coding/tinkering/construction/crafting/3D
printing supplies is only part of the process; a well-stocked Makerspace also
requires extensive planning, preparation time and energy from the creator/supervisor.
Maintaining the Makerspace can also require significant time. Replacing used or
broken items, restocking and weeding are constant efforts. Finally, a quality
Makerspace requires physical space, something which many schools and classrooms
simply do not have to spare. I have become increasingly convinced of the usefulness
of a Virtual Makerspace.
In my research on Makerspace, I was quickly drawn to David Loertscher and his research on the creative spectrum and Makerspace. I was interested to discover his development of the Makerspace concept in his article TheVirtual Makerspace: A New Possibility?. Loertscher describes a Virtual Makerspace as a “virtual environment” (2015) where users can “create, build and invent…and where learning passions can develop” (2015) as learners engage ideas with others – a virtual space for tinkering, collaborating, experimenting and making, and an arena for 21st Century Literacy development, if I’ve ever seen one! So I set out to create my own version of a Virtual Makerspace.
Early in my process I realized that I needed to focus the scope of my selections – I wanted this to primarily be for students. It became increasingly important to me that my Virtual Makerspace was a place where students could quickly engage the creative process. I wanted my links to be easy for learners to immediately grasp and I wanted as many links as possible to be free to use without a subscription. There are also many formats for displaying the Virtual Makerspace, but I chose to use the application with which I’d had previous experience – Symbaloo.
Symbaloo was a great app to work with! It was easy to learn, easy to use, and I could quickly create impressive webmixes exploring their search bar of previously created Symbaloo mixes. Symbaloo also answered my scope problem – the app allows users to create new of tabs along varying themes so I could create tabs for teachers, for general student use and for more specific topics.
To share my Symbaloo webmixes I have created a screencast describing both the app I used and the Virtual Makerspace itself. Screencasting may be new to me, but this is something my gaming friends have extensive experience with. I was advised to use Game Bar. Game Bar is a Windows 10 secret weapon designed to capture screen activity – already on my computer, it was a timely find for this project.
Enjoy the presentation below and have fun exploring the links in my Virtual Makerspace. I trust that they are sources of inspiration and challenge for you, as they have been for me!
Virtual Makerspace
Minecraft Makerspace
Teacher Resources
Resources
Loertscher, David V. The Virtual Makerspace: A New
Possibility? Teacher Librarian; Bowie Vol. 43, Iss. 1, (Oct
2015): 50-51,67.
Loertscher, David V; Preddy, Leslie; Derry,
Bill. Makerspaces in the School Library
Learning Commons and the uTEC MakerModel. Teacher
Librarian; Bowie Vol. 41, Iss. 2, (Dec 2013):
48-51,67.
NCTE Definition of 21st Century literacies Retrieved from: http://www2.ncte.org/statement/21stcentdefinition/
NCTE Definition of 21st Century literacies Retrieved from: http://www2.ncte.org/statement/21stcentdefinition/
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